God of War Chains of Olympus Psp Cover Art

2008 video game

2008 video game

God of State of war: Bondage of Olympus
God of War Chains of Olympus NA version front cover.jpg

Due north American box fine art

Programmer(southward) Ready at Dawn[1]
Publisher(s) Sony Computer Amusement
Director(south) Ru Weerasuriya
Writer(south)
  • Marianne Krawczyk
  • Ru Weerasuriya
  • Marc Turndorf
  • Cory Barlog
Composer(s) Gerard One thousand. Marino
Serial God of War
Platform(s) PlayStation Portable
Release
  • NA: March 4, 2008
  • AU: March 27, 2008
  • EU: March 28, 2008
Genre(due south) Action-risk, hack and slash
Mode(due south) Single-histrion

God of State of war: Chains of Olympus is an activeness-adventure hack and slash video game adult by Set up at Dawn and Santa Monica Studio, and published past Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on March 4, 2008. The game is the quaternary installment in the God of War series, the second chronologically, and a prequel to the original God of War. It is loosely based on Greek mythology and set up in ancient Hellenic republic, with vengeance as its central motif. The histrion controls Kratos, a Spartan warrior who serves the Olympian Gods. Kratos is guided by the goddess Athena, who instructs him to discover the Lord's day God Helios, as the Dream God Morpheus has caused many of the gods to slumber in Helios' absence. With the power of the Sun and the assist of the Titan Atlas, Morpheus and the Queen of the Underworld Persephone intend to destroy the Pillar of the Globe and in turn Olympus.

The gameplay is similar to the previous installments, with a focus on combo-based gainsay, accomplished through the player's main weapon—the Blades of Chaos—and secondary weapons acquired throughout the game. It features quick time events that crave the player to consummate game controller actions in a timed sequence to defeat stronger enemies and bosses. The histrion can use upward to three magical attacks as alternative gainsay options. The game too features puzzles and platforming elements. The serial' control scheme was reconfigured to compensate for the smaller number of buttons on the PSP compared to the PlayStation two's controller; Fix at Dawn's solutions for the controls were praised by critics.

Debuting at No. five on the Northward American charts, Chains of Olympus achieved the highest composite score for a PSP title from Metacritic and GameRankings. 1UP stated that the game is "a technical showpiece for Sony, and arguably the best-looking game on the arrangement."[2] It won several awards, including "Best PSP Activity Game", "All-time Graphics Technology", and "All-time Use of Sound". In September 2010, GamePro named Chains of Olympus the best PSP game. By June 2012, the game had sold 3.2 million copies worldwide, making information technology the quaternary best-selling PlayStation Portable game of all time. Together with 2010'southward God of War: Ghost of Sparta, Chains of Olympus was remastered and released on September 13, 2011, every bit part of the God of War: Origins Collection for the PlayStation 3 (PS3). The remastered version was included in the God of War Saga released on August 28, 2012, also for PlayStation 3.

Gameplay [edit]

God of War: Chains of Olympus is a 3rd-person unmarried-role player video game viewed from a stock-still camera perspective. The player controls the character Kratos in combo-based gainsay, platforming, and puzzle game elements, and battles foes who primarily stem from Greek mythology, including cyclopes, Gorgons, satyrs, harpies, minotaurs, hoplites, and sphinxes. Morpheus beasts, shades, banshees, burn guards, burn sentries, hyperion guards, and death knights were created specifically for the game. Platforming elements require the player to climb walls, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such equally moving a box and so that the thespian tin can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across dissimilar areas of the game to unlock 1 door.[3] [4]

Combat [edit]

Kratos' master weapon is the Blades of Chaos: a pair of blades attached to chains that are wrapped around the character'southward wrists and forearms. In gameplay, the blades can be swung offensively in various maneuvers. As the game progresses, Kratos acquires new weapons—the Lord's day Shield and Gauntlet of Zeus—offer alternative gainsay options.[3] Kratos simply learns three magical abilities, as opposed to four in previous installments, including the Efreet, the Light of Dawn, and Charon'south Wrath, giving him a variety of ways to assail and kill enemies. He acquires the relic Triton's Lance—similar to Poseidon'due south Trident in God of State of war— which allows him to breathe underwater; a necessary ability equally parts of the game crave long periods of time there.[three] [five]

The claiming mode in this game is called the Challenge of Hades (5 trials), and requires players to complete a series of specific tasks (e.g., Burn 50 soldiers with the Efreet). Information technology is unlocked by completing the game. The player may unlock bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, equally rewards. Completion of each of the game's difficulty levels unlocks additional rewards.[6]

Synopsis [edit]

Setting [edit]

As with the previous games in the God of War franchise, God of War: Chains of Olympus is set in an alternate version of ancient Hellenic republic, populated by the Olympian Gods, Titans, and other beings of Greek mythology. With the exception of flashbacks, the events are set up between those of the games Rise (2013) and God of State of war (2005). Several locations are explored, including the real world locations of the ancient cities of Attica and Marathon, the latter including fictional settings of the Temple of Helios and the Caves of Olympus, and several other fictional locations, including the Underworld, which features scenes at the River Styx, Tartarus, the Fields of Elysium, and the Temple of Persephone.

Attica is a war-torn city under attack past the Western farsi Empire and their pet basilisk, and is the site of Eurybiades' last battle. The city of Marathon is covered in the black fog of the Dream God, Morpheus. Just across the city is the Temple of Helios, which sits atop the Sun Chariot, which has plummeted to Earth in Helios' absenteeism. Boreas, Zephyros, Euros, and Notos, gods of the north, westward, eastward, and south winds, respectively, reside in the temple and guide the chariot. The Caves of Olympus is a cave beneath Mountain Olympus and houses the goddess Eos, the Primordial Fires, and a statue of Triton. The Underworld is the underground realm of the expressionless and is host to the River Styx and ferryman of the dead, Charon. Tartarus is the prison house of the dead and the Titans where the massive Titan Hyperion is chained. The Fields of Elysium are home to deserving souls that roam peacefully and are overlooked by the Temple of Persephone.

Characters [edit]

The protagonist of the game is Kratos (voiced by Terrence C. Carson), a former Captain of Sparta'due south Army, and once servant to the God of State of war, Ares. He now serves the other Olympian Gods in hopes that they volition gratuitous him of his nightmares. Other characters include Kratos' mentor and ally Athena (Erin Torpey), the Goddess of Wisdom; Eos (Erin Torpey), the Goddess of Dawn and sister of Helios; Persephone (Marina Gordon), the Queen of the Underworld and the primary antagonist; and Atlas (Fred Tatasciore), a four-armed Titan imprisoned in Tartarus after the Great War. Kratos' deceased daughter Calliope (Debi Derryberry) briefly reunites with him in the Fields of Elysium and his wife Lysandra appears in a flashback. Small characters include Helios (Dwight Schultz), the captured Lord's day God; Charon (Dwight Schultz), the ferryman of the Underworld; and the Western farsi King (Fred Tatasciore), leader of the Persian forces attacking Attica.[7] The Dream God Morpheus is an unseen graphic symbol that affects the plot.[iii]

Plot [edit]

During Kratos' 10 years of service to the Olympian Gods, he is sent to the metropolis of Attica to help defend it from the invading Persian regular army. Afterwards successfully killing the Persian Male monarch, decimating his army and slaying their pet basilisk, Kratos observes the Sunday autumn from the sky, plunging the world into darkness. Every bit he fights his way through the city of Marathon, the Spartan witnesses the black fog of the Olympian Morpheus cover the land. He hears a haunting flute melody, which he recognizes equally a melody once played by his deceased girl Calliope. Finding the Temple of Helios, Kratos learns from Athena that Morpheus has caused many of the gods to fall into a deep sleep due to the absence of light. Earlier she succumbs to the slumber, Athena tasks Kratos to discover Helios, render him to the sky, and suspension Morpheus' grasp on the world. The Spartan eventually locates Helios' sister, Eos, who tells Kratos that the Titan Atlas has abducted her brother. Eos advises Kratos to seek the Primordial Fires, which he uses to awaken the burn steeds of Helios. The steeds take the Spartan to the Underworld, where he has ii encounters with Charon at the River Styx. Although Charon initially defeats Kratos and banishes him to Tartarus, the Spartan returns and destroys the ferryman.[three]

After locating the Temple of Persephone and confronting the Queen of the Underworld, Kratos is given a choice: renounce his power and be with his deceased daughter (at a price to mankind) or proceed with his mission. Kratos sacrifices his weapons and ability to be reunited with his daughter, just discovers that Persephone is embittered by Zeus' betrayal and her imprisonment in the Underworld with her husband Hades. While he was distracted by his reunion with Calliope, Persephone's ally Atlas was using the ability of the kidnapped Helios to destroy the Colonnade of the Globe, which would also cease Olympus. As the resulting devastation of the Pillar volition also cause the souls of the Underworld, including Calliope, to be lost, Kratos abandons his girl forever in order to save her life. Taking back his ability, Kratos battles Persephone and Atlas, binding the Titan to the Pillar before slaying the goddess. Although victorious, he is warned by a dying Persephone that his suffering will never terminate. Atlas, forced to hold the weight of earth on his shoulders for eternity, too warns Kratos that he volition eventually regret helping the gods and that he and Atlas volition meet again[N 1]. Kratos then rides the Sun Chariot back to the mortal world and into the heaven equally Morpheus retreats.[three]

In a post-credits scene, Kratos is still riding Helios' chariot back into the sky and subsequently seeing the render of the Dominicus, Kratos loses consciousness from the exertion and plummets to the ground. At the terminal moment, Kratos is saved by Athena and Helios, and Athena tells Helios that "He volition alive."[3]

Development [edit]

Game developer Prepare at Dawn pitched the idea of a God of State of war game for the PlayStation Portable to Santa Monica Studio soon after the original God of War launched.[eight] In Feb 2007, Ready at Dawn posted a teaser featuring "Coming Shortly" in the God of War font.[9] An editor from 1UP obtained an early copy of God of War II and posted the game'south instruction manual, featuring a one-folio teaser with "PSP" in the Omega symbol and stating "Coming 2007".[10] On March 12, 2007, God of State of war II was launched at the Metreon: God of War II Game Managing director Cory Barlog officially confirmed the evolution of Chains of Olympus, stating "It is its own story that connects to the overall story. God of War, God of War 2, and and so if all the stars align God of War Three will be the telling of a trilogy. This PSP story will be a farther fleshing out."[11] An initial trailer for Chains of Olympus was released on April 25, 2007, coinciding with the announcement of a demo on UMD—the optical disc medium for the PSP.[12] The trailer is narrated past voice actress Linda Hunt.[xiii]

God of War: Chains of Olympus uses a proprietary, in-house engine referred to every bit the Gear up at Dawn engine, which expanded on the engine created for their previous game, Daxter (2006), to include a fluid and material simulator.[xiv] [15] The camera system was modified to cater to the fixed cinematic camera for God of State of war gameplay,[14] and the lighting arrangement was reworked to assist in presenting realistic graphics.[xvi] The game was originally designed for the PlayStation Portable'southward restricted 222 megahertz (MHz) processor. Fix at Dawn repeatedly contacted Sony regarding increasing the clock speed of the PSP on account of the departure to the game and had developed a version of the game with higher speed.[17] Sony released a firmware upgrade that immune games to use the full 333 MHz processor. The faster processor immune for more realistic claret effects, lighting effects, and shadows as well as improved enemy intelligence. The upgrade, however, noticeably decreased battery life.[17] [18] Subsequently the game's completion, Game Director Ru Weerasuriya stated multiplayer options and other puzzles, characters, and dialogue had to be removed due to time constraints.[14]

Audio [edit]

Two of the phonation actors returned from the previous installments to reprise their roles, which were Terrence C. Carson and Linda Hunt, who voiced Kratos and the narrator respectively. Erin Torpey adopted the dual roles of Athena and Eos. Fred Tatasciore, who voiced different characters in previous installments, returned, and in this game, voiced both Atlas and the Persian Male monarch. Carole Ruggier and Michael Clarke Duncan did not return to reprise their roles, which were Athena and Atlas respectively. Voice actor Dwight Schultz voiced both Charon and Helios; Debi Derryberry voiced Calliope and connected this role in a after installment; and Marina Gordon provided the phonation of Persephone. Brian Kimmet, Don Luce, and Andrew Wheeler provided the voices of several minor characters and Keythe Farley was the Voice Director.[seven]

The soundtrack was equanimous by Gerard K. Marino, simply was never commercially released.[vii] After the release of the demo disc, Gear up at Dawn offered pre-guild customers a music rail on disc titled "Battle of Attica". Composer Gerard Marino stated that information technology was the first cue written for the game, based on concept art and screenshots.[19] Marino composed roughly 13 minutes of music for the game and re-worked other music from the previous titles. Three tracks from the soundtrack are included equally bonus tracks on the God of War: Ghost of Sparta soundtrack.[xx]

Release [edit]

The demo disc, officially titled God of War: Bondage of Olympus – Special Edition: Battle of Attica, was released on September 27, 2007. In the demo, Kratos battles Persian soldiers and a giant basilisk. The demo progresses through the metropolis of Attica as Kratos chases the basilisk, culminating with Kratos fighting the Persian King. The disc also included a programmer video and a lanyard in the shape of the Greek letter Omega.[21] Following the demo's release, a downloadable version was made available through the PlayStation Store in N American and European regions.[22] Due to the filibuster of the game, Set up at Dawn offered a "special edition" version of the demo to pre-gild customers,[23] with 1 Prepare at Dawn developer stating that training of the special demo disc took upwards to 40% of the team's production time.[16]

God of War: Chains of Olympus was originally scheduled to exist released during the 4th quarter of 2007,[24] but it was rescheduled[23] and released on March 4, 2008, in North America,[25] March 27 in Australia, March 28 in Europe,[26] and July 10 in Japan, where it was published past Capcom.[26] The game was a commercial success, debuting at No. five on the N American charts with 340,500 copies sold in the beginning month.[27] The game was re-released in Europe on October 17, 2008, as part of Sony's Platinum Range and was also re-released in Japan and North America in April 2009 under Capcom's All-time Price and Sony's Greatest Hits labels, respectively.[26] Information technology became available for download from the PlayStation Store on September thirty, 2009, in Northward America, October 1 in Europe, and Nov 11, 2010, in Japan.[26] Sony released a express-edition bundle pack only in N America, on June 3, 2008. The pack included the game, a UMD of the 2007 film Superbad, a voucher for the PSP championship Syphon Filter: Gainsay Ops, and a red edition of the console imprinted with an image of Kratos' confront on the rear.[28] As of June 2012, Bondage of Olympus has sold more than than 3.2 one thousand thousand copies worldwide.[29]

Together with God of State of war: Ghost of Sparta, the game was released for the PlayStation 3 as part of the God of War: Origins Drove (chosen God of War Drove – Volume II in Europe) on September 13, 2011, in North America, September 16 in Europe, September 29 in Commonwealth of australia, and October 6 in Japan.[30] The collection is a remastered port of both games to the PS3 hardware, with features including high-definition resolution, stereoscopic 3D, anti-aliased graphics locked at sixty frames per second, DualShock 3 vibration function, and PlayStation 3 Trophies.[31] God of War: Origins Collection and full trials of its two games were also released for download on the PlayStation Store on September 13, 2011, in North America.[32] Past June 2012, the collection had sold 711,737 copies worldwide.[29] On August 28, 2012, God of War Collection, God of War III, and Origins Drove were released as part of the God of War Saga under Sony'south line of PlayStation Collections for the PlayStation 3 in North America.[33]

Reception [edit]

God of War: Chains of Olympus received "universal acclamation", co-ordinate to review aggregator Metacritic,[34] achieving the highest blended score for a PlayStation Portable title. The game was praised for its graphics and presentation. Matt Leone of 1UP claimed Bondage of Olympus is "a technical showpiece for Sony, and arguably the best-looking game on the system."[2] Robert Falcon of Modojo.com similarly praised the presentation, calling it "an absolute stunner, the elevation of PSP development". He also praised the visuals equally "admittedly breathtaking," and that the "game moves beautifully throughout, with very little loss in detail or speed."[41] Nevertheless, G4'south Jonathan Hunt said that it "occasionally suffers from screen violent and framerate drops."[36]

Several reviewers praised Gear up at Dawn's solution for the controls and gameplay. Considering the PlayStation ii (PS2) controller has two analog sticks and the PSP only has one, GamePro stated "the lack of a second analog stick could take been problematic but it's non."[37] Modojo.com similarly stated that despite the lack of a second analog stick, "Kratos handles superbly on the PSP" and that the weapon and magic attacks are "mapped out perfectly effectually the PSP's command ready-upward."[41] IGN's Chris Roper even claimed the control scheme "works meliorate than on the PS2." Roper further claimed that Ready at Dawn "has done a stellar job of keeping Kratos' move set intact," stating that "combat is extremely responsive."[forty] Matt Leone of 1UP similarly praised developers solution for the control scheme equally well as the game's "fantastic" pacing.[two] However, GamePro criticized the relative lack of variety in enemies.[37] The puzzles were criticized, and G4 claimed that some "are and so maddeningly difficult to solve",[36] while GameSpot'south Aaron Thomas noted the lack of puzzles, claiming that it "could accept used more than".[38] GamePro also criticized the fact that "You nonetheless have to lug boxes around to solve environmental puzzles".[37] Kristan Reed of Eurogamer also criticized Ready at Dawn for cutting some puzzles, as well as cut co-op play, multiplayer, dialogue, and characters.[35]

GameSpot[38] and IGN[40] criticized the brusque length and minimal boss fights, although GamePro stated that it has "the aforementioned ballsy experience" every bit the previous installments and claimed that if information technology was the simply God of War title, "information technology would nonetheless stand on its own claim."[37] Crook Code Central claimed Bondage of Olympus is "one of the best games ever fabricated for the PSP." They claimed that it is "definitely a must-purchase game for all current fans" and that information technology "has everything you've come to expect from God of War, just in a little disc and on a smaller screen."[42] GameTrailers went on to praise the replay value for being able to "bring your powered-upwards methods of destruction with you lot."[39]

Awards and accolades [edit]

In IGN'due south Best of 2008 Awards, Chains of Olympus received the awards for "Best PSP Action Game",[43] "Best Graphics Technology",[44] and "Best Apply of Sound".[45] In GameSpot's Best Games of 2008, it received the "Readers' Choice Award".[46] Diehard GameFAN awarded it "Best PSP Game" for 2008.[47] At the 2008 Spike Video Game Awards, it was a nominee for "Best Handheld Game".[48] It was Metacritic's 2008 "PSP Game of the Year".[34] In September 2010, GamePro named God of War: Bondage of Olympus the best PSP game.[49]

References [edit]

  1. ^ As depicted in God of State of war II.
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Further reading [edit]

  • Ready at Dawn, ed. (2008). God of War: Chains of Olympus (Instruction manual). Sony Computer Amusement.

External links [edit]

  • Official U.S. site
  • Official European site
  • God of War: Bondage of Olympus at IMDb
  • God of War: Chains of Olympus at Curlie

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Source: https://en.wikipedia.org/wiki/God_of_War:_Chains_of_Olympus

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